《幽浮2:天选者之战》新兵武器修改教程

《幽浮2:天选者之战》新兵武器修改教程
《幽浮2:天选者之战》想要更轻松的获胜,修改兵种武器是最轻松的方法。具体怎么修改?这里就为大家带来玩家xym119提供的新兵武器修改教程,一起来看看吧。教程:AssaultRifle_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 步枪AssaultRifle_Magnetic_BaseDamage=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")AssaultRifle_Beam_BaseDamage=(Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")LMG_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 榴弹用机关枪LMG_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")LMG_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")Pistol_Conventional_BaseDamage=(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 灵能Pistol_Magnetic_BaseDamage=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")Pistol_Beam_BaseDamage=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")Shotgun_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 霰弹枪Shotgun_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")Shotgun_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")SniperRifle_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 狙击SniperRifle_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")SniperRifle_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")RangerSword_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee") 游侠剑RangerSword_Magnetic_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")RangerSword_Beam_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")———————————————————————————————————–AssaultRifle_Conventional_Aim = 0AssaultRifle_Conventional_CritChance = 0AssaultRifle_Conventional_iClipSize = 4AssaultRifle_Conventional_iSoundRange = 27AssaultRifle_Conventional_iEnvironmentDamage = 5向下直到RangerSword_Beam_Aim = 20RangerSword_Beam_CritChance = 10RangerSword_Beam_iClipSize = 0RangerSword_Beam_iSoundRange = 8RangerSword_Beam_iEnvironmentDamage = 5参照上边新兵武器修改。以上就是具体教程介绍,希望能对大家有所帮助。

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